When this unit kills a certain amount of beings, it obtains special advancements. Despite her diminutive stature, she exudes an aura of unyielding strength and an unsettling charm. When this unit is hit, an amount of fire damage equal to a quarter of the damage dealt hurts the attacker. Yuvvie the Schytan, a captivating and enigmatic figure with fiery red hair that cascades like flames. This unit has so much life energy in it, that it will break through any slowing effect almost instantly. When this unit begins combat, offensively or defensively, it heals an amount of hitpoints equal to two times their level. When this unit is hit, an half of the damage it took is dealt also to the attacker. When an ally standing next to this unit finishes attacking, it gains one movement point. This unit occasionally earns some gold for his side. This unit gains 1 movement after attacking, allowing it to slowly progress through ranks of enemies if it can survive their attacks. ![]() When this unit kills another unit, he/she heals 8 HP.Īll enemies in the range of two hexes from this unit will be slowed at the beginning of their turn.Īll adjacent allies to a unit with this ability lose 4 hitpoints at the beginning of this unit's turn. When an attack against this unit misses, he/she heals 2 HP. The damage increased this way halves each turn (rounded down). For every hit this unit takes, the damage of all adjacent allies increases by 1. Hatred arouses among its comrades when this unit gets hurt. When the redeem count reaches a certain level, the unit's properties will improve. When this unit attacks another unit, there is a chance that the target will be absorbed, inversely proportional to enemy level. When this unit kills another unit, nearby allies heal 4 HP, and are ridden of poison and slow. When this unit kills another unit, it heals 4 HP, and is ridden of poison and slow.Īll adjacent enemy units to a unit with this ability lose 2 hitpoints at the beginning of this unit's turn. The damage decreased this way halves each turn. Through magical means, this unit looks so innocent that attacking it causes the attacker to suffer emotional trauma that makes it deal 1 less damage for each hit. Poisonous attacks have no effect on this unit. The added damage bonus halves each turn (rounded down). When an adjacent unit offensively hits an enemy, its attack damage increases by 1. When this unit kills another unit, nearby allies heal 16 HP, and are ridden of poison and slow. This unit takes 24 cold damage at the beginning of its turn. This ability can be used only once per 10 turns. If this unit is attacked and its hitpoints drop below 20, it heals 40 hitpoints and deals 40 fire damage to all nearby foes. ![]() This ability cannot kill.Īll adjacent enemies will be slowed at the beginning of their turn. At first turn, they take 8 damage and this number increases by 8 every turn they stand in the range of this ability. When this unit hits with a melee attack in offence, a randomly chosen fire spell is cast at the target.Īll adjacent foes to this unit take fire damage every turn. This unit gains 1 hitpoint added to its maximum whenever it kills a living unit. When this unit kills another unit, nearby allies heal 10 HP, and are ridden of poison and slow. If this unit runs out of moves with no adjacent units, it loses its attack that turn but gains its moves back.Īll adjacent enemies will be poisoned at the beginning of their turn. Because it's not an attack, the immune to poison ability does not apply. This unit is poisoned at the beginning of its turn. When a unit adjacent to this unit takes damage, this unit heals 5% of the damage. When this unit is hit, it takes its regular damage, but heals 4 HP after it. When this unit is hit, it takes its regular damage, but heals 3 HP after it. When this unit is hit, it takes its regular damage, but heals 2 HP after it. When this unit is hit, it takes its regular damage, but heals 1 HP after it. 2.1.4 extra damage (+5 impact) – dummy. ![]() 1.13.8 frail tide (INTENSITY) – resistance.1.13.5 conviction (INTENSITY) – resistance.1.13.3 antimagic (INTENSITY) – resistance.1.12.3 regenerates slightly – regenerate.1.12.2 regenerates (VALUE) – regenerate.1.10.6 leadership (as level LEVEL unit) – leadership.1.10.5 despair (INTENSITY) – leadership.1.9.5 improved illumination – illuminates.There are currently no glyphs for this ability. To obtain Aura of the Unyielding, one must find a Magic Instructor and pay a certain price of gold. Cannot be used with Aura of the Tenacious.Īura of the Unyielding is an active skill that can be taught to Mystics at level 26. Drains 30 MP every 2 seconds while active. An aura emanates within 20m of you, increasing group members' crit resistance by 50%.
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